Miguel Wanzek is a director and seasoned software engineer with 13 years’ experience building scalable, reliable systems and leading engineering teams across high-throughput advertising and AI-native platforms. He combines hands-on backend expertise in Java, microservices and Kubernetes with a passion for game development—maintaining Godot-focused open-source projects (behavior tree AI and a unit-testing tool) and documenting the process as a YouTuber. At Global he progressed from developer to technical lead, shipping revenue-driving audio ad products, and now runs a consultancy focused on sustainable software while serving as Lead Software Engineer at Neol. He mentors engineers in clean code and system design, and is comfortable moving between product leadership, platform engineering, and developer tooling. An understated strength is his knack for UI/UX work in game tools—evidenced by thoughtful Godot UI improvements and unit-test porting for Godot 4. Based in Stony Stratford, UK, he blends production-grade engineering with community-facing content and open-source stewardship.
13 years of coding experience
8 years of employment as a software developer
Abitur, Electrical and Electronics Engineering, Abitur, Electrical and Electronics Engineering at Robert Bosch Berufskolleg Dortmund
Fachabitur, Informatics, Fachabitur, Informatics at Berufskolleg Beckum
Bachelor of Science (B.S.), Computer Software Engineering, Bachelor of Science (B.S.), Computer Software Engineering at Fontys Venlo University of Applied Sciences
Contributions:38 releases, 155 reviews, 89 commits in 8 months
Contributions summary:Miguel primarily contributed to the project by modifying the `project.godot` file, indicating a focus on project configuration and adjustments within the Godot Engine environment. Their commits reveal improvements to the user interface with the addition of star icons to various composite nodes, specifically for Godot 4. Furthermore, they addressed bugs and implemented enhancements to the behavior tree AI, making changes related to composite nodes and the interaction within the system, and unit testing.
Godot Unit Test. Unit testing tool for Godot Game Engine.
Role in this project:
Full-stack Developer
Contributions:7 reviews, 9 commits, 3 PRs in 1 day
Contributions summary:Miguel's contributions focus on porting the Gut unit testing tool to Godot 4. Their work includes significant changes to UI components and scene files (GutScene.tscn, GutBottomPanel.tscn), as well as modifications to the main scene. The user has implemented various features, fixed bugs, and performed general maintenance tasks. The user demonstrated skills in Godot Engine development and UI design, and the user's commits indicate that this work is part of an effort to maintain the compatibility and functionality of Gut within the updated Godot environment.
game-enginegodotunit-testunit-testinggodot-engine
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