Mihai Bairac

Senior Software Engineer (C Qt OpenGL) at AROBS Engineering

Romania
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Summary

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Senior
🎓
Top School
Mihai Bairac is a senior software engineer with over a decade of hands-on experience building cross-platform C++ applications, specializing in Qt, OpenGL and real-time graphics for embedded and automotive systems. He favors frontend work—especially complex 2D/3D UIs and shader-driven rendering—while routinely taking ownership of backend algorithms, profiling and optimizations across Linux, Android and Windows. His recent roles include developing chart and routing engines for maritime systems and contributing to UE5/OpenGL projects at Magna, blending pragmatic prototyping with production-quality delivery. Mihai is a fast learner and autonomous problem solver who pairs deep graphics expertise (GLSL, Vulkan, scene management) with strong toolchain discipline (CMake, Git, RenderDoc) and a habit of documenting and sharing knowledge. Notably, he brings game-industry experience in shader porting and performance tuning, which informs his knack for visually rich, efficient UIs in constrained embedded environments.
code10 years of coding experience
job9 years of employment as a software developer
bookPOLITEHNICA București National University for Science and Technology
languagesRomanian, English, Russian, Bulgarian
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Stackoverflow

Stats
21reputation
6kreached
0answers
2questions
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Github Skills (19)

vigenere7
angle6
prolog6
zebra-puzzle6
opengl6
glsl6
translation5
decrypt3
opengl-es3
directx3
xor2
encrypt2
strings2
encryption2
fhe1

Programming languages (1)

C++

Github contributions (5)

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Contributions:13 commits, 11 pushes, 3 branches in 1 year 2 months
MihaiVulkan/GraphicsEngine

Oct 2021 - Nov 2022

Contributions:4 pushes in 1 year
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Mihai Bairac - Senior Software Engineer (C Qt OpenGL) at AROBS Engineering