Mihai Constantin is a Senior Gameplay Programmer based in Bucharest with 13+ years building multiplayer systems and gameplay for AAA franchises including Ghost Recon, Star Wars, and Avatar. He specializes in multiplayer networking and replication, PvP game modes, scalable spawn/progression/health systems, anti-cheat measures, automated testing frameworks, and internal engine tooling from prototype to live-DLC support. Mihai has a track record of diagnosing complex multithreading and network replication issues, integrating external tools into IDEs, and adding telemetry and savegame robustness for live service titles. He pairs deep systems-level engineering with player-focused design, having shipped numerous PvP mechanics, spawn rules, and debug tooling that enabled rapid iteration. A gamer and pragmatic problem-solver by trade, he also brings formal training in mathematics and computer science from the University of Bucharest.
13 years of coding experience
8 years of employment as a software developer
Liceul Teoretic "Nicolae Iorga", Braila
Bachelor's degree, Mathematics and Computer Science, Bachelor's degree, Mathematics and Computer Science at Facultatea de Matematica si Informatica, Universitatea din Bucuresti
Contributions:26 pushes, 1 branch, 2 issues in 1 month
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Mihai Constantin - Senior Gameplay Programmer at Ubisoft