MihaiΒ Constantin

Senior Gameplay Programmer at Ubisoft

Bucharest, Romania
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Summary

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Senior
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Top School
Mihai Constantin is a Senior Gameplay Programmer based in Bucharest with 13+ years building multiplayer systems and gameplay for AAA franchises including Ghost Recon, Star Wars, and Avatar. He specializes in multiplayer networking and replication, PvP game modes, scalable spawn/progression/health systems, anti-cheat measures, automated testing frameworks, and internal engine tooling from prototype to live-DLC support. Mihai has a track record of diagnosing complex multithreading and network replication issues, integrating external tools into IDEs, and adding telemetry and savegame robustness for live service titles. He pairs deep systems-level engineering with player-focused design, having shipped numerous PvP mechanics, spawn rules, and debug tooling that enabled rapid iteration. A gamer and pragmatic problem-solver by trade, he also brings formal training in mathematics and computer science from the University of Bucharest.
code13 years of coding experience
job8 years of employment as a software developer
bookLiceul Teoretic "Nicolae Iorga", Braila
bookBachelor's degree, Mathematics and Computer Science, Bachelor's degree, Mathematics and Computer Science at Facultatea de Matematica si Informatica, Universitatea din Bucuresti
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Github Skills (3)

plugin8
twitch1
chat1

Programming languages (1)

C#

Github contributions (5)

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mihaiko/DynamicCamera

Jul 2018 - Jul 2019

Beat Saber plugin Based on CameraPlus that avoids walls in TPP
Contributions:8 releases, 39 commits, 2 PRs in 11 months
pluginbeat-sabertppbeatsaber
mihaiko/slimebase

Oct 2023 - Nov 2023

Contributions:26 pushes, 1 branch, 2 issues in 1 month
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Mihai Constantin - Senior Gameplay Programmer at Ubisoft