Summary
Mihai Gosa is a seasoned game-tech entrepreneur and co-founder with eight years of professional experience building full in-house games, tools and business operations from concept to market for KillHouse Games, including the Door Kickers series. He combines deep low-level technical expertise—rendering, physics, GPGPU research and cross-platform tooling—with product and marketing chops (trailers, comics, launch strategy), a skillset honed at Ubisoft and Electronic Arts where he led R&D and graphics debugger/profiler efforts. A frequent speaker at GDC and indie events, Mihai is comfortable translating complex engine-level problems into practical pipelines and developer tools. His background includes building real-time engines, physics systems and scientific visualization software, reflecting a rare blend of academic GPGPU work and hands-on game development. Notably, he has repeatedly chosen to “roll his own” tech, preferring custom engines and toolchains that enabled the distinct gameplay and performance of his titles.
8 years of coding experience
8 years of employment as a software developer
PhD, General-Purpose computation on Graphics Processing Units, PhD, General-Purpose computation on Graphics Processing Units at PhD Student In GPGPU Programming
Informatica, Informatica at Colegiul National Carol I
Master, Computer Engineering, Master, Computer Engineering at Master in Software Engineering
Software Engineer, Computers, Software Engineer, Computers at Faculty of Computing Engineering and Automatics
English, French