Mihail Ilinov is a seasoned CTO and software architect with over a decade of hands-on experience building web, mobile and game platforms and leading cross-functional engineering teams. He blends deep technical breadth—from Unity and Godot game development to Java/Spring, PHP/Laravel, Angular and DevOps tooling—with strategic leadership in defining technology roadmaps, standards and R&D for multi-company holdings. Mihail has led engineering at multiple startups and shared-service centers, actively coding alongside teams while driving hiring, budgeting and digital transformation initiatives. An active contributor to front-end open-source (notably enhancements to PrimeNG components), he focuses on improving UX and component behavior as well as pragmatic, testable architectures. Based in Sofia, he pairs a formal IT and engineering education with creative pursuits—running a recording studio—which reflects his emphasis on clean code, craftsmanship and multidisciplinary problem solving.
13 years of coding experience
18 years of employment as a software developer
High School Diploma, Scientific profile, High School Diploma, Scientific profile at 118 SOU
Master, Information Technology, Master, Information Technology at University of Chemical Technology and Metallurgy
Contributions:6 commits, 3 PRs, 1 comment in 1 year
Contributions summary:Mihail primarily focused on enhancing the menu component within the Angular UI library. Their contributions involved adding and removing event emitters for visibility changes, and ensuring the component's proper functionality. Additionally, they addressed a file size limit formatting issue within the file upload component. These changes demonstrate a focus on improving user interactions and component behavior within the framework.
Tiled plugins for exporting Tilemaps and Tilesets in Godot format
Contributions:8 releases, 4 reviews, 56 commits in 2 years 4 months
godot4gdscriptgodot3godottiled
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Mihail Ilinov - Chief Technology Officer at MIG 7 Studio