Summary
Mika Goetze is a Senior Animation Engineer based in Melbourne with eight years of experience building gameplay, AI, and animation systems for AAA titles and consoles, currently at Sledgehammer Games. He has shipped across generations—from mobile and Nintendo Switch to next-gen platforms—and led R&D into group behaviour, scalable Mass (ECS) AI, and UE5 MMO systems. Mika blends hands-on gameplay coding with cross-discipline collaboration (design, art, animation) and has a track record of extending scripting, AI, and core multiplayer tech. He also mentors future developers through school outreach and graduate program leadership, reflecting a commitment to growing the talent pipeline. Notably, his background spans both studio production and technical leadership on large-scale AI architectures, making him adept at turning complex design needs into performant, maintainable systems.
8 years of coding experience
8 years of employment as a software developer
Pembroke Shool
Bachelor of Computer Science (Advanced) Computer Science, Bachelor of Computer Science (Advanced) Computer Science at University of Adelaide