Mikael Deurell

Owner at Deurell Labs AB

Stockholm, Sweden
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Summary

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Rockstar
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Top School
Mikael Deurell is a seasoned software engineer and founder with 11+ years of experience building high-performing teams and shipping production software across games, apps, and platforms from Stockholm. As owner of Deurell Labs AB he combines hands-on expertise in C++, Swift, RealityKit, ARKit and Metal with a track record delivering features and engine work for companies like King, Microsoft, H&M, Resolution Games and Thomas Cook. His recent work spans modern C++ systems for Candy Crush, porting franchises to Windows/WebAssembly, and building Vision Pro experiences with Swift/RealityKit, showing comfort across native, web and XR stacks. Mikael favors small, focused teams and pragmatic architecture that produce real value quickly, and he has experience in server-authoritative multiplayer networking and engine-level event systems. He bridges long-term architectural thinking with daily coding—often stepping into engine or platform layers to solve tricky performance and compatibility issues that others avoid.
code11 years of coding experience
job21 years of employment as a software developer
bookComputer Information Systems, Computer Information Systems at Mid Sweden University
languagesEnglish, Swedish
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Github Skills (19)

game-engine10
defold10
clojure10
lua10
mobile10
game-development10
scenekit7
swiftui6
pencilkit6
rive3
stb-image2
bezier2
realitykit2
imgui1
vulkan1

Programming languages (3)

C++CSwift

Github contributions (5)

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deurell/ShaderModifierLab

Apr 2019 - Dec 2022

Setup for ShaderModifiers in SceneKit
Contributions:8 commits, 2 PRs, 3 pushes in 3 years 8 months
scenekit
deurell/GameEngineWP

Apr 2015 - Sep 2021

Contributions:6 pushes, 1 branch in 6 years 6 months
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