Mikayla Maki

Software Engineer at Zed Industries

San Francisco, California, United States
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Summary

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Mikayla Maki is a software engineer based in San Francisco with 11 years of hands-on experience spanning freelance web development to building high-performance developer tools. After returning to school to study P2P systems, CRDTs, and distributed web technologies with Rust, she joined Zed Industries where she owns the integrated terminal and contributes front-end UI features to a multiplayer, GPU-accelerated code editor used by developer tooling pioneers. Her open-source work includes UX-focused enhancements to Zed and low-level macOS process-parsing fixes in wezterm, showing fluency across front-end ergonomics and systems-level Rust. She balances production engineering with community impact—teaching CS to rural Oregon high schoolers—and brings a pragmatic blend of UX sensibility, distributed-systems knowledge, and a history of shipping polished, user-facing features.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor's degree, Computer Science, 3.7 GPA, Bachelor's degree, Computer Science, 3.7 GPA at Portland State University
bookTransfer, Computer Science, 4.0 GPA, Transfer, Computer Science, 4.0 GPA at Portland Community College
languagesSpanish
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Stackoverflow

Stats
473reputation
55kreached
16answers
7questions
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Github Skills (18)

rust-lang10
text-editor10
testing10
gpu10
macos10
rust10
system-programming9
html6
angular6
php6
unicode6
css6
typescript6
terminal-application6
java6

Programming languages (10)

TypeScriptShellC++RustCSCSSJavaScriptPHP

Github contributions (5)

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zed-industries/zed

Jan 2024 - Apr 2025

Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Role in this project:
userFront-end Developer
Contributions:625 reviews, 1015 PRs, 1290 pushes in 1 year 2 months
Contributions summary:Mikayla's commits focus on enhancing the user interface of Zed, specifically adding new features and improving the usability of the tab and split functionalities. They implemented features like tab clicking, the use of splits, and workspace deserialization, demonstrating a focus on UI design and experience. Moreover, the commits introduce a new `FocusableView` API within GPUI, hinting at a contribution to the framework's structure and potentially improving the overall user experience. The user is primarily working on front end UI components.
gpuirust-langtext-editorzed
wezterm/wezterm

Sep 2022 - Sep 2022

A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust
Role in this project:
userBackend Developer
Contributions:2 reviews, 5 commits, 1 PR in 4 days
Contributions summary:Mikayla primarily contributed to the `procinfo` module, focusing on parsing system process information on macOS. Their work involved refining existing parsing logic, including adjusting the order of operations for trimming and parsing. The user also added and improved unit tests to ensure accurate parsing of process arguments obtained from sysctl. Additionally, the commits reveal a bug fix related to reading data from the KERN_PROCARGS2 sysctl.
emulatorserialterminal-emulatorstuivt100
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Mikayla Maki - Software Engineer at Zed Industries