Mike Acton

Director Of Engineering at Hypnos Entertainment, Inc.

Burbank, California, United States
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Summary

🤩
Rockstar
Mike Acton is a veteran engineering leader with nearly 30 years of experience specializing in high-performance game engines and data-oriented programming, now serving as Director of Engineering at XR studio Hypnos Entertainment. He built and led engine teams at Insomniac Games for a decade and later shaped Unity’s DOTS as Director and VP, bringing platform-scale performance thinking to game and real-time systems. Mike is known for pragmatic deep technical expertise—he even tinkers in vi and prefers spaces to tabs—and for translating hard-won lessons from console-era optimization into modern data-oriented architectures. A frequent keynote speaker and community advocate, he emphasizes giving back to the engineering ecosystem that enabled his work. Based in Burbank, he blends low-level systems craft with product-focused leadership to ship quality across emergent XR and game platforms.
code14 years of coding experience
job27 years of employment as a software developer
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Github Skills (37)

shader10
game-engine10
imgui10
graphical-user-interface10
api10
game-development10
cpp10
unity-dots10
multicore9
csharp9
entity9
unity3d9
math-library9
simd8
pong8

Programming languages (6)

C#C++CHTMLAssemblyPython

Github contributions (5)

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Contributions:6 commits, 5 pushes in 3 months
macton/presentation-archive

Feb 2013 - Mar 2015

Contributions:12 commits, 1 push in 2 years 1 month
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