Mike Busyrev is a WebGL and TypeScript evangelist with nine years of hands-on experience building high-performance, web-based games and tooling from Moscow. He began making games in 2003 and progressed from Flash and iOS development to leading product and engineering efforts on large-scale games before returning to core engineering. Currently he heads a small team developing a WebGL graphics engine and an automated toolchain to migrate Flash content to WebGL and TypeScript. His background as a former product owner and AS3 lead gives him a rare blend of product thinking and deep graphics engineering expertise. Mike is self-taught in many areas, having left formal CS studies early to ship real products, which shaped his pragmatic, delivery-focused approach. He tends to tackle performance and compatibility challenges that few web game engineers have experience solving end-to-end.
9 years of coding experience
6 years of employment as a software developer
not graduated, Mathematics and Computer Science, not graduated, Mathematics and Computer Science at State University of Nizhni Novgorod named after N.I. Lobachevsky (UNN)
Contributions:37 pushes, 7 branches in 1 year 4 months
javascriptcleansupersettypescript-istypescript
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Mike Busyrev - WebGL & TypeScript Evangelist at Крэйзи Панда Рус