Role in this project:
Full-stack Developer Contributions:22 commits, 8 PRs, 5 pushes in 1 year 11 months
Contributions summary:Mike primarily focused on enhancing the XR interface within the post-processing stack for Unity. Their work involved modifying core rendering layers and shaders to support single-pass instancing and double-wide rendering modes for VR applications. They implemented changes to handle stereo rendering, including modifications to command buffers and temporary render targets, with the goal of optimizing the visual effects pipeline for XR platforms. The contributions also included adapting the code to handle different rendering modes and address potential issues related to temporal anti-aliasing and ambient occlusion in VR environments.
postgresqlpost-processingunity
Contributions:2 PRs, 1 push, 3 branches in 1 year 7 months