Mike Cluck is a Member of Technical Staff with 13 years of experience building robust systems and teams across startups and enterprise environments, now based in New York. He is proficient in Rust, TypeScript, C#, and Kotlin and often spends free time building programming language tooling, reflecting a deep interest in developer-facing infrastructure. Mike has driven migrations and major UX revitalizations at Personio, built core subscription and health-data systems at Pluralsight and LifeOmic, and contributed audio subsystem improvements and cross-format tests to the popular Rust game library ggez. Recently focused on language tooling and compiler diagnostics at Oso, he brings hands-on expertise in finding and fixing subtle runtime and compiler issues. Not interested in crypto, he prefers work that helps people build better software and scales predictably.
13 years of coding experience
15 years of employment as a software developer
Computer Science, Computer Science at Utah Valley University
Contributions:17 commits, 3 PRs, 8 comments in 14 days
Contributions summary:Mike primarily contributed to the audio functionality of the ggez game library. They fixed bugs related to audio volume persistence after stopping and playing sounds. The user refactored the audio system, merging SpatialSource and Source into a unified API using a common sub-state and trait. They also added tests for various audio file formats and state verification.
Contributions:10 pushes, 1 branch in 5 years 4 months
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