Mike Copley

Senior Software Engineer at Unity

Redmond, Washington, United States
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Summary

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Rockstar
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Top School
Mike Copley is a senior software engineer with seven years of professional experience building and optimizing game and web-platform systems for companies like Unity, Microsoft, Niantic, Disney Interactive, and Indeed. He combines hands-on engineering with leadership—having led teams, mentored peers, and driven process improvements across client and server stacks, tooling, and performance diagnostics. Notable accomplishments include shaving 30% off Pokémon Go boot times through asset and string-loading optimizations and creating headless client frameworks for large-scale raid testing. Mike holds an MS in Computer Science and a Business Intelligence certificate, pairing rigorous technical depth with data-driven decision making. Based in Redmond, he excels at shipping end-to-end product lifecycle features and uncovering subtle performance and process bottlenecks that materially improve user and developer experience.
code7 years of coding experience
job13 years of employment as a software developer
bookCertificate in Business Intelligence and Analytics, Business Intelligence and Data Analysis, 4.0, Certificate in Business Intelligence and Analytics, Business Intelligence and Data Analysis, 4.0 at Bellevue College
bookMasters of Science, Computer Science, Masters of Science, Computer Science at University of Hawaii at Manoa
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Github Skills (19)

recipe10
playfab10
xbox10
unity3d10
gdk9
uwp9
directx8
directxtk8
cpp-library7
typescript7
cpp7
github6
git6
github-desktop6
electron6

Programming languages (3)

C#TypeScriptC++

Github contributions (5)

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microsoft/gdk-unity-package

Aug 2021 - Sep 2021

The Unity package for PC GDK developers.
Contributions:1 review, 38 commits, 13 PRs in 1 month
gdk
The Unity package for PC GDK developers.
Contributions:1 PR, 3 pushes, 1 branch in 1 day
unity-packageunity3dunitygdk
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