Mike Durand is a seasoned software engineer and engineering leader with over two decades of experience and deep expertise in C/C++, Java, C#, and JavaScript, particularly in games, VR/AR, and mobile platforms. He has led and built teams at Unity and Meta, architecting cross-platform XR tooling and developer experiences for devices from mobile AR to next-gen AR glasses. His career spans high-impact roles at Valve (game and Steam ecosystem engineering), Unity (XR SDK and Apple/Google partnerships), and Meta (Quest tooling and Avatars DX), showing a rare blend of hands-on systems work and product-focused leadership. Comfortable as an individual contributor or manager, he’s shipped embedded systems, SDKs, platform integrations, and consumer apps across startups and large companies. Based in Redmond, he brings a pragmatic, partner-oriented approach to platform integration and developer tooling that consistently turns device capabilities into usable cross-platform APIs.
8 years of coding experience
29 years of employment as a software developer
Bachelor of Science (BS), Electrical and Electronics Engineering, Bachelor of Science (BS), Electrical and Electronics Engineering at University of Louisiana at Lafayette
Example content for Unity projects based on AR Foundation
Contributions:4 PRs, 10 pushes, 10 branches in 2 years 6 months
arfoundation
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