Mike Erickson

Grocery Stock at Jewel-Osco

Batavia, Illinois, United States
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Summary

👤
Senior
🎓
Top School
Mike Erickson is a retail operations specialist and Finance student at Northern Illinois University with nine years of hands-on customer-facing experience at Jewel-Osco, where he has combined inventory management, merchandising, and cashier responsibilities to keep stores organized and shoppers satisfied. He brings a practical eye for operational efficiency—evident from roles ranging from outdoor garden manager to restocking lead—that helps reduce stockouts and improve store appearance. Pursuing a Bachelor's in Finance, he aims to fuse frontline retail insights with financial acumen to drive measurable business improvements. Outside retail, he contributes to notable open-source projects in the developer ecosystem, including type-definition and tooling enhancements for three.js and build/integration fixes for Puerts, showing a surprising depth in TypeScript, Node.js and game-engine tooling. That blend of practical retail experience and technical open-source contributions makes him adept at translating customer needs into reliable, developer-friendly solutions. He is based in Batavia, Illinois and known for a friendly, service-oriented approach paired with an aptitude for technical problem solving.
code8 years of coding experience
bookBachelor's degree, Finance, Bachelor's degree, Finance at Northern Illinois University
bookHigh school diploma, High school diploma at Batavia High School
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Github Skills (21)

webgl10
javascript10
unreal-engine-510
unreal-engine-410
shader10
typescript10
unreal10
typescript-types10
nodejs10
typescripts10
c-language9
3d9
cprogramming-language9
html9
unity3d8

Programming languages (18)

C#JavaC++CRustCMakeGoHTML

Github contributions (5)

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mrdoob/three.js

Jun 2019 - Aug 2020

JavaScript 3D Library.
Role in this project:
userFull-stack Developer
Contributions:5 commits, 7 PRs, 77 comments in 1 year 1 month
Contributions summary:Mike primarily focused on updating `.d.ts` files, likely related to type definitions for various shader files and material properties within the three.js library. They updated and corrected existing definitions, including those for shaders related to post-processing effects, and materials. Their work suggests a focus on enhancing the developer experience by improving type safety and code completion for developers using the library. They also updated the helper classes.
virtual-realitysvgwebglcanvasjavascript
Tencent/puerts

Dec 2020 - Jan 2022

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
Role in this project:
userFull-stack Developer
Contributions:6 commits, 11 PRs, 60 comments in 1 year
Contributions summary:Mike made several contributions focused on improving the Puerts project, which allows TypeScript development in Unreal Engine and Unity. They fixed bugs related to module execution and header file inclusion. They also implemented features like adding nativePtr definitions for ReactUMG components and automating the movement of libnode.dll during packaging, enhancing the integration and build process. The user demonstrates expertise in both Unreal Engine and Node.js build systems.
dotnetunrealenginegamejavascriptgame-development
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Mike Erickson - Grocery Stock at Jewel-Osco