Mike Erwin

Lead Rendering Engineer at Riot Games

Raleigh, North Carolina, United States
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Summary

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Senior
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Mike Erwin is a lead rendering engineer with 16 years of systems- and graphics-focused experience building high-performance tools for game and film pipelines. He blends deep GPU and OpenGL/GLSL expertise with systems programming across macOS, Windows and Linux, and has shipped work at Blender, Epic, AMD, DreamWorks, and now Riot Games. As a founder of a tooling company, he has hands-on experience bridging Blender and Unreal Engine workflows and engaging directly with artists and customers at GDC and SIGGRAPH. Mike favors clean, fast, native code, strong profiling and SIMD optimization, and has a long-standing interest in human-computer interaction and retro computing that informs practical, user-focused tool design. He holds an MLA in IT from Harvard and a history of shipping real-time rendering subsystems and import/export formats that make complex assets usable in production.
code15 years of coding experience
job13 years of employment as a software developer
bookBS computer science, BS computer science at The University of Southern Mississippi
bookMaster of Liberal Arts Information Technology, Master of Liberal Arts Information Technology at Harvard University
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Stackoverflow

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Github Skills (46)

webgl10
threejs10
gltf10
draw10
gif-animation10
animation10
animated10
pixel-art10
gif10
pixel10
aseprite10
3d-models10
collada10
surface10
playcanvas10

Programming languages (4)

C++CHTMLPython

Github contributions (5)

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significant-bit/brigge

Dec 2019 - Feb 2022

Contributions:58 commits, 49 pushes, 1 branch in 2 years 2 months
significant-bit/OpenSubdiv

Aug 2015 - Nov 2015

Contributions:3 pushes, 6 branches, 4 comments in 3 months
subdivision-surfacesurfacesubdivision
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Mike Erwin - Lead Rendering Engineer at Riot Games