Mike Filipenkov

DevOps Engineer at LLC Operator-CRPT

Moscow, Moscow, Russia
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Summary

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Rockstar
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Mike Filipenkov is a DevOps and network engineer with 14 years of experience building and automating infrastructure across Kubernetes (virtual and bare metal) and multi-vendor networks (Cisco, Juniper, Huawei, Eltex). He combines hands-on Kubernetes cluster operations and CI/CD automation with Ansible and Python to provision test environments and manage network devices. His background spans Linux administration, corporate network operations, and freelance consultancy, giving him a pragmatic, full-stack ops perspective. An active open-source contributor, he has improved iOS and backend projects—including notable work on the cross-platform Kodi media center and Conan package recipes—demonstrating attention to portability and cross-platform build issues. Based in Moscow, he brings a blend of networking rigor and software tooling experience that helps bridge device-level automation and cloud-native deployments.
code14 years of coding experience
job3 years of employment as a software developer
bookУниверситет "Синергия"
bookIT systems, IT systems at Жуковский Авиационный Техникум им. В.А. Казакова
languagesRussian, English
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41answers
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Github Skills (32)

objective-c10
debug10
ios10
c-language10
game-engine10
package-management10
sdl10
conan10
game-dev10
android10
swift10
macos10
uikit10
game-development10
cprogramming-language10

Programming languages (23)

C#MDXJavaC++CRustCMakeGo

Github contributions (5)

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vcmi/vcmi

Mar 2021 - Jan 2023

Open-source engine for Heroes of Might and Magic III
Role in this project:
userBack-end Developer
Contributions:722 reviews, 281 commits, 133 PRs in 1 year 11 months
Contributions summary:Mike primarily focused on bug fixes and code improvements related to the VCMI game engine. Their contributions addressed crashes and logic errors, including fixing a `boost.locale` crash on macOS-arm64, resolving server crashes caused by client disconnections, and preventing infinite recursion issues in SDL_mixer. Additionally, they replaced `boost::chrono` with `std::chrono` and made various enhancements to improve stability and performance, demonstrating a focus on back-end code maintenance and improvements.
cmakegamemagicc-plus-plussdl2
xbmc/xbmc

Apr 2019 - Oct 2022

Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available for Android, BSD, Linux, macOS, iOS, tvOS and Windows.
Role in this project:
userMobile Developer (iOS)
Contributions:207 reviews, 145 commits, 118 PRs in 3 years 5 months
Contributions summary:Mike primarily contributed to the iOS platform of the Kodi media center project. Their work focused on refactoring and simplifying existing code, particularly related to screen rotation and legacy functionalities. They implemented new features for the iOS version of Kodi, including integration with hardware keyboard arrow keys and the safe area insets, and improved the user experience by fixing issues such as broken touch input after closing the keyboard and fixing the EAGL layer size. The user also worked on code for hardware keyboard support.
pythonentertainmentc-plus-plusiosmultimedia
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Mike Filipenkov - DevOps Engineer at LLC Operator-CRPT