Mike Kienenberger

Consultant - Software Architect at Apache Software Foundation

Elmira-Corning Area United States
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Summary

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Rockstar
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Top School
Mike Kienenberger is a seasoned software architect and consultant with 12+ years of professional experience and a multi-decade technical career spanning systems analysis, game engine development, and enterprise architecture. Based in the Elmira-Corning area, he currently advises Golden Valley Electric Association while serving as System Architect for The Terasology Foundation and an active Apache Software Foundation member, reflecting deep open-source stewardship. His hands-on contributions to the Terasology voxel engine show a knack for backend rendering, asset management, and practical bug fixes that improve core engine behavior. With an MS in Computer Science from the University of Alaska Fairbanks and leadership roles across startups and foundations, he combines academic rigor with pragmatic delivery of reliable systems. Notably, his career threads—from supercomputing centers to game programming and utility systems—highlight uncommon breadth in both high-performance and user-facing software domains.
code12 years of coding experience
job17 years of employment as a software developer
bookMS, Computer Science, MS, Computer Science at University of Alaska Fairbanks
bookOregon State University
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Github Skills (9)

javas10
render10
java10
rendering10
game-development9
game-engine9
asset-management9
3d-engine7
voxel6

Programming languages (5)

JavaShellJavaScriptGoPython

Github contributions (5)

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MovingBlocks/Terasology

Dec 2013 - May 2018

Terasology - open source voxel world
Role in this project:
userBack-end Developer
Contributions:1 review, 121 commits, 8 PRs in 4 years 5 months
Contributions summary:Mike primarily focused on enhancing the Terasology game engine. Their contributions involved fixing bugs related to particle rendering, reverting unintended whitespace changes, and allowing the selection of generated textures by asset name. These changes touched upon core engine functionalities like rendering assets and game mechanics, making the user's work impactful. Furthermore, the user contributed to improvements in the code related to asset management.
gamegamedevsandboxgame-developmentvoxels
mkienenb/sdk-java

Nov 2015 - Jun 2020

Java SDK for Authorize.Net API
Contributions:2 PRs, 14 pushes, 14 branches in 4 years 8 months
apipayment-serviceauthorizesdkauthorize-net
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Mike Kienenberger - Consultant - Software Architect at Apache Software Foundation