Mike Malutin is a Senior C++ engineer with 11 years of professional experience building performance-sensitive applications across game and enterprise domains, currently contributing to Ubisoft from Sunnyvale. He brings deep expertise in OOP/OOD, C++, Delphi and assembly, and practical knowledge of STL, MFC, Qt, Boost, DirectX and SQL, backed by strong mathematical foundations from a specialist computer science degree. His career spans senior roles at Wargaming.net and Samsung Ukraine Research Center, showing a pattern of solving complex systems and graphics-related problems at scale. Comfortable with design patterns and UML, he pairs low-level performance thinking with higher-level architecture skills. Though not heavily active on GitHub, his long tenure on shipped commercial titles suggests a focus on robust, production-grade engineering rather than open-source visibility.
11 years of coding experience
9 years of employment as a software developer
UPML, Ukrainian Lyceum of Physics and Mathematics of T. Schevchenko Kiev University
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