Mike Mclarty is a hard-surface art lead with 12 years of senior-level experience in game and real-time 3D production, currently heading Hard Surface Outsource at Epic Games after progressing from Senior Artist roles. Trained in Computer Arts (Abertay) and Graphic Design, he blends deep mastery of 3ds Max, ZBrush, Maya and Photoshop with practical pipeline expertise in outsourcing and asset review developed across Realtime Worlds, eeGeo and Reagent Games. He has a proven track record creating polished environment and prop work on high-profile projects like Crackdown and APB, and excels at translating art direction into efficient, studio-ready assets under tight budgets. Known for pairing creative problem-solving with tool-driven workflows (including After Effects, RealFlow and Illustrator), he brings both hands-on modeling skill and leadership in managing external production partners.
12 years of coding experience
Ba (Hons), Computer Arts, Ba (Hons), Computer Arts at Abertay University
HND, Graphic Design, HND, Graphic Design at Dundee College
Customises the look and feel of the environment (textures, lighting etc.) for WRLD SDK
Contributions:71 commits in 1 year 2 months
looklook-and-feelsdklightingtextures
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Mike Mclarty - Hard Surface Outsource Lead at Epic Games