Mike Nisbet is a staff software engineer with nine years’ experience specialising in games engineering, computer graphics and XR, currently based in Leeds. He combines hands-on Unity and OpenXR expertise—demonstrated by leading upgrades and fixes for the open-source Open Brush project and building cross-platform plugins—with product-focused roles from lead developer to head of product. Mike has shipped tooling and SDKs for immersive platforms (including a Blender plugin and a Unity SDK at SideQuest) while also driving remote demo and B2B demo platform work at Inter Face Group. He balances full-stack game-engine work with an interest in renewables and other emerging tech, bringing practical product sensibility to research-grade graphics problems. Known for turning forks into community-led projects, he contributes actively to open-source efforts that bridge creative tools and platform compatibility.
9 years of coding experience
8 years of employment as a software developer
Computer Science BSc, Computer Science, 2:1, Computer Science BSc, Computer Science, 2:1 at University of Leeds
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
Role in this project:
Full-stack Developer
Contributions:2 releases, 215 reviews, 181 commits in 2 years
Contributions summary:Mike's contributions centered on upgrading the Unity project to version 2019.4.18f1. They made code changes in the main scene, modifying mesh and material properties. Additionally, the user addressed issues related to the loading screen, fixing the logo and merging branch fixes. Further work included separating application identifiers and executable names within the build process and adjusting the app version and README for a 0.2.0 release.
Efficient glTF 3D import / export library for Unity
Contributions:26 pushes, 2 branches in 1 year 9 months
exportwebglcolladafbxunity
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