Mike Parks is a pragmatic Software Architect with 14 years of experience building high-scale cloud and .NET systems, currently architecting mobile games that serve millions of monthly users. He blends deep back-end expertise in C#, SQL, and distributed AWS Serverless architectures with front-end and cross-platform skills spanning Angular, React, Unity, Xamarin, and Flutter. At Battle Creek Games he helped design systems processing over a billion requests per month and shipping titles that reached #1 in app store categories, and previously as a lead at Waystar he drove revenue-critical, large-scale healthcare platforms. Mike is an automation-minded Python scripter and lifelong learner who pairs pragmatic operational monitoring (Splunk, CloudWatch, Kibana) with hands-on CI/CD and TFS/Azure DevOps practices. Colleagues describe him as a remote-first engineer who thrives in small, multidisciplinary teams and brings both architecture-level thinking and day-to-day bug-fixing experience (even during live streams). He’s equally at home sketching 3D models or wiring Raspberry Pi/Arduino prototypes, reflecting a practical curiosity that fuels creative engineering solutions.
14 years of coding experience
14 years of employment as a software developer
Academic, Business, Academic, Business at North Hardin High School
Associate's, Computer Programming, Associate's, Computer Programming at Elizabethtown Community & Technical College
Contributions:36 commits, 11 pushes, 1 branch in 1 year 1 month
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Mike Parks - Software Architect at Battle Creek Games