Mike Purvis

Staff Real-Time Software Engineer (Unreal Engine, MetaHuman, Nvidia Ace) at Prodigy Labs

Fort Collins, Colorado, United States
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Summary

👤
Senior
🎓
Top School
Mike Purvis is a founder and senior real-time software engineer with two decades of experience building simulations, games, and 3D training systems, now focused on creating lifelike MetaHuman avatars and agentic digital twins. He bridges Unreal Engine real-time tech, Nvidia conversational tools, and agentic AI to craft avatar chatbots that behave, speak, and express like the humans they represent, prioritizing ethical, consent-driven representation. His background spans gameplay systems, HMI for electric vehicles, and military-grade simulations, giving him rare depth across performance-critical C++ systems and modern AI/ML workflows. As founder of Context Arcana and a staff engineer at Prodigy Labs, he designs AI-native business infrastructure and agentic workflow architectures for creators and small businesses. Based in Fort Collins, Colorado, he blends entrepreneurial product delivery with hands-on engineering—often migrating legacy web and operational systems into low-overhead, edge-capable architectures.
code11 years of coding experience
job19 years of employment as a software developer
bookBS Visual and Game Programming, BS Visual and Game Programming at Art Institutes of California, San Francisco
bookAS, Electronics, AS, Electronics at Heald College
bookHigh School Diploma, High School Diploma at San Rafael High School
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Github Skills (8)

magicavoxel6
unreal-engine-54
unreal3
plugin3
quake3
voxel3
unreal-engine-42
voxel-engine2

Programming languages (1)

C++

Github contributions (5)

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eibonscroll/UE4SpiderAI

May 2015 - Mar 2016

Contributions:11 commits, 10 pushes, 1 branch in 9 months
eibonscroll/SolitareArcade

Feb 2025 - Feb 2025

Contributions:8 pushes, 1 branch in 2 days
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Mike Purvis - Staff Real-Time Software Engineer (Unreal Engine, MetaHuman, Nvidia Ace) at Prodigy Labs