Mike Schulze is a senior software engineer based in Leipzig, Germany, with seven years of professional experience and a current role at Tealium. He focuses on building reliable, production-grade software and contributes as a hands-on engineer in a fast-paced, data-driven environment. Mike brings practical expertise shipping end-to-end solutions and adapting to evolving product requirements. Based in Saxony, he blends local engineering sensibilities with international product standards. Though his public GitHub footprint is minimal, his steady career progression into a senior role signals strong delivery and collaboration skills.
🎮 Official GdUnit4 GitHub Action for automated testing in Godot 4.x projects. Supports GDScript & C#, test reporting, and CI/CD pipeline integration. Built for game developers to streamline their testing workflow.
Contributions:35 releases, 19 reviews, 79 PRs in 2 years 5 months
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
Contributions:35 releases, 147 reviews, 89 commits in 5 months
assertioncsharpgdscriptgodotmocking
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