Mike Smullin

Lead Site Reliability Engineer, Principal I at Blizzard Entertainment

Salt Lake City Metropolitan Area United States
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Summary

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Senior
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Mike Smullin is a seasoned Lead Site Reliability Engineer and security-minded principal with over 16 years of hands-on software and infrastructure experience spanning startups, midsize firms, and large enterprises like Blizzard and CrowdStrike. A second-generation programmer and founder, he pairs deep polyglot coding skills (from Assembly and C++ to TypeScript and Python) with proven leadership across engineering, security, and product teams. He specializes in modernizing and scaling legacy systems, cloud-native architectures, containerization, and automated CI/CD while bringing offensive security and penetration testing expertise to platform reliability. Known as a resourceful teacher and talent magnet, he has repeatedly built and grown teams of 5–10 engineers and delivered multi-1000-hour projects end-to-end. Outside strict engineering he blends creative toolsets—2D/3D, audio, and game development—with practical cyber ops experience (Kali Linux), reflecting a rare mix of creative and defensive technical fluency.
code16 years of coding experience
job19 years of employment as a software developer
bookBachelor of Science - BS Cybersecurity and Information Assurance, Bachelor of Science - BS Cybersecurity and Information Assurance at Western Governors University
languagesEnglish, Spanish, Chinese
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Github Skills (167)

headers10
javascript9
source-port9
sql9
database9
format-message9
emscripten9
redux9
electron9
macros9
javscript9
typescript9
haxe9
sqlite9
editor8

Programming languages (16)

C#JavaC++RustCHaxeVim SnippetGo

Github contributions (5)

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mikesmullin/game8

Oct 2024 - Dec 2024

Contributions:183 pushes, 1 branch in 1 month
mikesmullin/stylus-lemonade

Dec 2012 - Aug 2013

Contributions:13 commits in 8 months
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Mike Smullin - Lead Site Reliability Engineer, Principal I at Blizzard Entertainment