Summary
Mike Thal is a Senior Technical Sound Designer with over a decade of experience crafting interactive audio for AAA and indie games, with credits including League of Legends, Ghost of Tsushima, Batman: Arkham Trilogy, and Call of Duty: WWII. He blends hands-on sound creation—field recording, foley, procedural synthesis—and technical implementation in Wwise, FMOD, and Unreal to build modular, real-time soundscapes that scale across production pipelines. As a lead audio developer he’s reduced audio production time by hundreds of hours through tooling, REAPER workflows, and MetaSounds, and he’s shipped mobile audio that helped a title reach Android’s Top 100 New Paid Apps. Beyond games, Mike has edited high-profile audio documentaries and podcasts, contributing to an Audible original that sustained a 4.8/5 rating across thousands of reviews. A NYU Music Technology master’s grad and perpetual tinkerer, he also creates educational content on procedural synthesis and has a track record of delivering polished audio under aggressive timelines.
9 years of coding experience
6 years of employment as a software developer
Master's of Music, Music Technology, Master's of Music, Music Technology at New York University
Bachelor of Science, Music Business, Bachelor of Science, Music Business at Syracuse University