Mike Ton

Game Developer at One Ton Interactive

Kirkland, Washington, United States
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Summary

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Senior
🎓
Top School
Mike Ton is a game developer and technical artist with 14 years of professional experience blending R&D-level engineering and traditional art skills to drive complete production pipelines. He has held technical artist roles at Nintendo, Sony Online Entertainment, and Microsoft, and currently develops games and Unity projects through One Ton Interactive and Scitnain. Comfortable coding in JavaScript, Python, Scheme, Objective-C, C#, and ActionScript, he pairs that with hands-on expertise in concept, modeling, texturing, and animation workflows. His background includes building engine-level prototypes and shaders for platform development as well as defining character pipeline conventions that delivered the majority of in-game characters on a shipped title. Based in Kirkland, WA, Mike enjoys tackling broad challenges across design and implementation, often translating artistic intent into robust technical systems.
code14 years of coding experience
bookAssociates, Computer Animation and MultiMedia, Associates, Computer Animation and MultiMedia at Art Institute of Dallas
languagesEnglish, Vietnamese
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Stackoverflow

Stats
83reputation
7kreached
3answers
1question
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Github Skills (22)

entity9
unity3d8
extension-methods7
code-generation7
maya6
macos6
autodesk6
live-coding6
entity-component-system6
defaults6
design-patterns6
csharp6
opengl6
tdd6
3d6

Programming languages (2)

C#Rust

Github contributions (5)

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miketon/Maya_Tools

Sep 2011 - Jul 2015

Contributions:32 commits, 3 pushes in 3 years 10 months
miketon/JupyterJeep

Oct 2022 - Jan 2024

Contributions:97 pushes, 1 branch in 1 year 2 months
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Mike Ton - Game Developer at One Ton Interactive