Summary
Mike Ton is a game developer and technical artist with 14 years of professional experience blending R&D-level engineering and traditional art skills to drive complete production pipelines. He has held technical artist roles at Nintendo, Sony Online Entertainment, and Microsoft, and currently develops games and Unity projects through One Ton Interactive and Scitnain. Comfortable coding in JavaScript, Python, Scheme, Objective-C, C#, and ActionScript, he pairs that with hands-on expertise in concept, modeling, texturing, and animation workflows. His background includes building engine-level prototypes and shaders for platform development as well as defining character pipeline conventions that delivered the majority of in-game characters on a shipped title. Based in Kirkland, WA, Mike enjoys tackling broad challenges across design and implementation, often translating artistic intent into robust technical systems.
14 years of coding experience
Associates, Computer Animation and MultiMedia, Associates, Computer Animation and MultiMedia at Art Institute of Dallas
English, Vietnamese