Mike Tucker is a product design prototyper with 14 years of experience building interactive experiences and AR products for leading tech and creative studios. He has led design engineering and creative-technology teams at Snap and Magic Leap, contributed to human interface work at Apple, and now prototypes product experiences at Meta from his base in Seattle. His practice blends craft-level design (BFA in Graphic Design) with deep prototyping skills, shipping hardware-aware AR features for Spectacles and mixed-reality platforms. Mike’s background includes directing interactive work for top creative agencies and running his own studio, giving him a rare blend of studio sensibility and product-scale delivery. He’s comfortable bridging design, code, and hardware—often turning speculative concepts into working prototypes that inform product strategy. An enduring thread through his career is translating experimental interaction ideas into tangible, user-facing systems that teams can iterate on.
14 years of coding experience
12 years of employment as a software developer
BFA Graphic Design, BFA Graphic Design at Virginia Commonwealth University
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