Mike Walczyk

Software Developer (Computer Graphics) at Obscura Digital

San Francisco, California, United States
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Summary

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Senior
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Top School
Mike Walczyk is a Seattle-based graphics engineer with 12 years of experience building interactive tools and visual research projects that bridge design and computational imaging. Currently at Spline and working with Obscura Digital, he focuses on computer graphics, interactive installations, and tooling that empower designers and artists. His background spans computer vision work at MB Labs and hands-on media art as a self-employed developer, giving him a rare blend of creative practice and production-grade engineering. A University of Pennsylvania digital media design graduate with further study in computer science at UCL, he brings both design sensibility and technical rigor to visual systems. Notably, his work often sits at the intersection of computational photography and real-time graphics, highlighting an interest in visual research beyond standard engineering deliverables.
code11 years of coding experience
job4 years of employment as a software developer
bookUniversity College London
bookBSE Digital Media Design, BSE Digital Media Design at University of Pennsylvania
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Github Skills (60)

radiance9
tracer9
raytracing8
neural-rendering8
opengl7
origami7
pattern7
metal6
api6
computer-graphics6
gpu6
vulkan6
abstraction6
siggraph6
3d-reconstruction5

Programming languages (7)

TypeScriptShellC++RustJavaScriptJupyter NotebookPython

Github contributions (5)

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mwalczyk/crease

Mar 2020 - Jul 2020

📐 A web-based crease pattern editor for origami.
Contributions:37 commits, 36 pushes, 1 branch in 3 months
reactorigamiweb-basedpatterneditor
mwalczyk/kinematic-origami

Mar 2020 - Oct 2020

Contributions:21 commits, 20 pushes, 1 branch in 7 months
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Mike Walczyk - Software Developer (Computer Graphics) at Obscura Digital