Mikeย Walczyk

Software Developer (Computer Graphics) at Spline

San Francisco, California, United States
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Summary

๐Ÿ‘ค
Senior
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Top School
Mike Walczyk is a Seattle-based graphics engineer with 12 years of experience building interactive tools and visual research projects that bridge design and computational imaging. Currently at Spline and working with Obscura Digital, he focuses on computer graphics, interactive installations, and tooling that empower designers and artists. His background spans computer vision work at MB Labs and hands-on media art as a self-employed developer, giving him a rare blend of creative practice and production-grade engineering. A University of Pennsylvania digital media design graduate with further study in computer science at UCL, he brings both design sensibility and technical rigor to visual systems. Notably, his work often sits at the intersection of computational photography and real-time graphics, highlighting an interest in visual research beyond standard engineering deliverables.
code12 years of coding experience
job8 years of employment as a software developer
bookUniversity College London
bookBSE, Digital Media Design, BSE, Digital Media Design at University of Pennsylvania
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Github Skills (42)

radiance9
raymarching9
vulkan8
marching-cubes8
gpu8
volume-rendering8
neural-rendering8
pattern8
compute-shader7
origami7
3d-reconstruction7
twist6
python6
graphic6
opengl5

Programming languages (7)

TypeScriptC++ShellRustJavaScriptJupyter NotebookPython

Github contributions (5)

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mwalczyk/crease

Mar 2020 - Jul 2020

๐Ÿ“ A web-based crease pattern editor for origami.
Contributions:37 commits, 36 pushes, 1 branch in 3 months
reactorigamiweb-basedpatterneditor
mwalczyk/kinematic-origami

Mar 2020 - Oct 2020

Contributions:21 commits, 20 pushes, 1 branch in 7 months
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