Summary
Mike Wells is an experienced game producer and technical leader with 8 years in game development, including leading live service operations and shipping 20 VR titles from concept to completion. As Lead Producer at Big Viking Games he directed roadmaps for two live-service games, improved delivery estimates by 50%, and introduced automations that cut producer workload by a third. He combines hands-on engineering experience (C++/Unreal VR plugins and gameplay systems) with data-driven product management, familiar with Agile, SCRUM, Kanban, and compliance across Google, Apple and Meta platforms. Mike also teaches as an Adjunct Instructor at Humber College, translating industry workflows into curriculum and mentoring the next generation of game developers. His background in integrative biology (MSc) and early lab/research roles gives him a rare discipline in experimental design and analytics applied to game development. Colleagues describe him as a culture champion who optimizes teams and processes to reliably ship daily live content at scale.
8 years of coding experience
7 years of employment as a software developer
Game Programming School of Media Studies & Information Technology, Game Programming School of Media Studies & Information Technology at Humber College
Bachelor of Science (BSc) Honours Marine and Freshwater Biology, Bachelor of Science (BSc) Honours Marine and Freshwater Biology at University of Guelph