Mike Zhang

Game Engine Developer at NetEase Games Shanghai

Shanghai, Singapore
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Summary

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Senior
🎓
Top School
Mike Zhang is a game engine developer and Senior GPU Systems & Performance Engineer with over a decade of hands-on experience building and optimizing real-time rendering pipelines. Based in Shanghai and working at NetEase Games, he has spent the last five+ years contributing to the studio’s in-house engines and tuning GPU performance for large-scale titles. His background includes graphics rendering and performance optimization on mobile AAA projects such as Game of Thrones, and a progression from Unity developer to lead programmer on earlier teams. Mike combines low-level GPU systems expertise with practical game production experience, making him adept at closing the gap between engine architecture and shipped performance. He holds an associate degree in computer science and brings a pragmatic, production-focused approach to solving rendering bottlenecks in constrained environments. An unassuming but persistent problem-solver, he often pairs profiling-driven fixes with engine-level improvements to maximize frame rates and visual fidelity.
code11 years of coding experience
job6 years of employment as a software developer
bookAssociate's degree, computer science and technology, Associate's degree, computer science and technology at Dalian Ocean University
languagesChinese, English
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Github Skills (31)

mysql10
google-mobile-ads10
socket10
leaf10
google10
tcp10
golang10
admob10
protobuf10
unity3d10
go9
orm9
flashair9
orm-library8
nodejs8

Programming languages (6)

C#C++JavaScriptGoLuaPython

Github contributions (5)

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主要实现了用Unity对接了Leaf服务器。其次带了些小工具。
Contributions:5 releases, 138 commits, 74 PRs in 2 years 1 month
unity3dleafunitysockettcp
MikeJinhua/LearnAI

Apr 2026 - Apr 2026

Contributions:2 pushes in 11 days
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