Mikey Chen is a software engineer with 11 years of experience specializing in C++, Unity, and graphics-oriented UI engineering, currently building mixed reality products for HoloLens at Microsoft. He previously shipped and optimized mobile and console game features at King and 5TH Cell, where his work ranged from texture-compression pipelines and shader optimizations to full-stack game features and live-ops deployment. Mikey combines hands-on rendering expertise—such as SSAO, prefiltered cubemaps, and CPU particle systems—with practical product sensibilities, having instrumented analytics to inform design and reduce memory/CPU costs by significant margins. Based in Redmond, he holds an MS in Computer Graphics and Game Technology from UPenn and a BS in Computer Science from Rutgers, bringing both academic depth and production-hardened engineering to mixed-reality UI challenges.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Rutgers, The State University of New Jersey-New Brunswick
Master of Science (M.S.), Computer Graphics and Game Technology, Master of Science (M.S.), Computer Graphics and Game Technology at University of Pennsylvania
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