Summary
Mikhail Bratus is a self-taught software engineer with over 30 years of hands-on coding experience and 12 years of formal industry practice, blending deep systems-level knowledge in C/C++ and assembly with modern game-focused toolchains like Godot, GDScript, Lua, and Love2D. He has led indie game development as CEO of FaMe Software, produced educational content on Roblox and now Godot 4 via YouTube, and recently served as a Senior Godot Programmer at Jenka Lab. Comfortable across many languages and platforms—from Sega MegaDrive/SGDK and GamePark32 to Java/Kotlin and JavaScript runtimes—he brings a rare mix of retro systems expertise and contemporary game engine work. A longtime educator, he’s taught children coding for two decades at summer camps and creates accessible video lessons that demystify game development. Based in Chelyabinsk Oblast, he’s actively seeking opportunities to sharpen his craft in collaborative, friendly environments while continuing to contribute to open-source and community learning.
12 years of coding experience
31 years of employment as a software developer
Бакалавр, Linguistics, English, Translation, Localization, Бакалавр, Linguistics, English, Translation, Localization at South Ural State University (SUSU)
Русский, English