Mikhail Gorelov is a Unity developer with a decade in the games industry and over six years focused on C# and Unity-driven clients. He has shipped client and meta-game work across studios including Awem Games, Secret Place Studio, Scorewarrior (Unity + Cocos2d-x), and currently contributes to the meta layer of Castle Duels at MY.GAMES. Comfortable bridging gameplay and technical client squads, he brings hands-on engineering experience from prototype to live projects and a QA-minded perspective from his GitHub bio as a QA Lead. Based in Moscow, he combines solid production discipline with cross-engine familiarity, making him effective at debugging, optimization, and feature delivery in resource-constrained environments. An understated strength is his blend of QA leadership instincts with client engineering, which helps preempt regressions and streamline release pipelines.
Contributions:13 pushes, 4 branches in 1 year 9 months
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