Mikhail Kuznetsov is a Senior Site Reliability Engineer with 13 years of experience building resilient infrastructure, specialising in infrastructure-as-code, CI/CD automation, and Go-based tooling. Based in Novi Sad, he has worked across fast-paced game and creative platforms—most recently at Epic Games and previously at ArtStation—bringing production-hardened practices to large distributed systems. His background ranges from on-call Linux operations to developing infrastructure applications, giving him a hands-on perspective on both incident response and long-term automation. Collected experience at banks, ISPs, and tech consultancies means he balances strict reliability requirements with pragmatic engineering velocity. Mikhail often translates operational pain points into reusable IaC and Go components, reducing toil while improving observability and deployment safety.
13 years of coding experience
9 years of employment as a software developer
Bachelor's degree, Information Technology, Bachelor's degree, Information Technology at Chelyabinsk State University
Simple battery charge level watcher with libnotify usage
Contributions:2 releases, 40 commits, 4 PRs in 5 years
batterylinuxbattery-chargebattery-levelwatcher
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Mikhail Kuznetsov - Senior Site Reliability Engineer at Epic Games