Mikhail Merzlyutin is a Senior Programmer based in Saint Petersburg with 8+ years focused on game and graphics software, currently developing the Python side of AMD Radeon ProRender’s Blender addon at Luxoft. He brings deep experience from Wargaming/Lesta where he progressed from QA automation to leading game logic test automation and prototyping game modes used in major shows like E3 and GamesCom. Comfortable across scripting, tooling, and game-logic design, he has a strong background in building test frameworks and automation pipelines that improve reliability and delivery. Earlier work at the Vavilov State Optical Institute honed his engineering discipline and long-term maintenance mindset. Known for combining a player-focused product attitude with pragmatic engineering, he aims to make useful, fun software people want to buy and play. Colleagues describe him as driven to work with top talent and to continually raise both technical and creative standards.
8 years of coding experience
16 years of employment as a software developer
Saint Petersburg State Electrotechnical University "LETI"
Contributions:2 PRs, 13 pushes, 3 branches in 2 months
modelling3d-models3d3d-modelling
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