Summary
Mikhail Yanakaev is a Senior C/C++ developer with over 10 years of experience building networked games, low-level systems and security-minded Linux software from Ukraine. He currently architects client social features, shaders/effects and multiplayer subsystems at Gameloft, bringing practical expertise in GUI, 3D assets and cross-platform Android/Linux support. His background spans OS and embedded-style work (ASM/C) and server development for GPS devices, giving him a rare blend of low-level systems chops and high-level game engineering. Comfortable with game scripting languages and ad/monetization integrations, he often bridges engine internals and platform-specific deployment to ship polished multiplayer experiences.
10 years of coding experience
6 years of employment as a software developer
Specialist, Protection of information with restricted access, Specialist, Protection of information with restricted access at Kharkov National University of Radio Electronics
Russian, English