Summary
Mikhail Zakharov is a Senior Core Programmer with 11 years of experience specializing in game and systems-level development, currently working at IO Interactive in Barcelona. He brings deep C/C++ and C#/.NET expertise, a strong background in concurrent programming, and a history of optimizing debuggers, project models, and tool integrations from his time at JetBrains. At Larian Studios he shipped console and PC builds, built in-house tools (effects editors, animation managers) and tackled engine-level performance and memory issues, showing a blend of gameplay and tooling skills. He has hands-on experience with Unreal Engine, LLDB/PDB/DWARF debugging, ETW profiling, and integrating third-party protocols, often contributing to conference outreach like GDC. Known for self-management and cross-team collaboration, he also pairs low-level systems work with practical UX-minded tooling—evident in projects that enabled real-time effects reloading and smoother modding workflows.
11 years of coding experience
8 years of employment as a software developer
High School Physics and mathematics focus, High School Physics and mathematics focus at Lyceum № 40 Orel
Bachelor’s Degree Computer Software Engineering, Bachelor’s Degree Computer Software Engineering at ITMO University
English, Russian, Dutch