Mikkel Adamsen

Software Engineer at Apple

Copenhagen, Capital Region of Denmark
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Summary

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Senior
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Mikkel Adamsen is a software engineer based in Copenhagen with over a decade of professional experience focused on computer graphics, rendering and CAD/CAM systems. He holds a Master's in Computer Science (Computer Graphics) from the University of Copenhagen and has built production-grade 3D tooling and rendering pipelines at companies including 3Shape, Craftwork and Apple. His deep technical strengths span generic C/C++ programming, SSE intrinsics, shaders, OpenGL/DirectX and radiometry, with practical front-end and tooling experience in Visual Studio, C# and Delphi. He has repeatedly shipped algorithms for manipulating complex 3D objects and integrating them into user-facing applications, bringing both low-level optimization and product-minded design. Comfortable working in English-language scrum teams, he aims to join creative organisations where he can blend graphics research, performance engineering and UX-driven product work. An often-overlooked asset is his long-standing mix of web and graphics experience, which helps him bridge rendering engines and higher-level application workflows.
code13 years of coding experience
job13 years of employment as a software developer
bookGreve Gymnasium
bookComputer Graphics, Computer Graphics at Danmarks Tekniske Universitet / DTU
bookMaster's Degree in Computer Science, Computer Graphics, Master's Degree in Computer Science, Computer Graphics at Københavns Universitet / University of Copenhagen
languagesDanish, English

Github contributions (1)

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Dispersion/LumiereRenderer

Nov 2012 - Jun 2014

Contributions:19 commits in 1 year 6 months
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Mikkel Adamsen - Software Engineer at Apple