Mikkel Garcia

Software Engineer at 255LABS

Denver, Colorado, United States
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Summary

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Rockstar
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Top School
Mikkel Garcia is a Denver-based software engineer with 16 years of experience building scalable systems for startups, from Rails APIs powering kiosk networks to backend and ML work at 255LABS. He combines hands-on backend engineering and machine learning—authoring open-source ML tooling such as contributions to the HyperGAN project—with a pragmatic, technology-agnostic approach to solving real market needs. Mikkel has shipped cross-platform apps, introduced production-grade observability and testing practices, and helped multiple teams find product-market fit and scale. He’s an early adopter and presenter of emerging technologies (node, Docker, RNNs/GANs) and focuses on effectiveness and utility rather than trends. Notably, his work blends heavy technical contributions (custom GAN loss functions and gradient experimentations) with product-oriented thinking that drives startup growth.
code16 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Texas Tech University
bookUniversity of Colorado Colorado Springs
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Stats
61reputation
2kreached
3answers
0questions
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Github Skills (15)

machine-learning10
loss-functions10
gradient-descent10
tensorflow10
cgan10
cyclegan10
python10
dcgan10
deep-learning9
pytorch9
facebook-graph-api6
facebook-open-graph6
regex6
instagram6
facebook6

Programming languages (4)

JavaScriptRubyKotlinPython

Github contributions (5)

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HyperGAN/HyperGAN

Jun 2016 - Jan 2023

Composable GAN framework with api and user interface
Role in this project:
userBack-end Developer & ML Engineer
Contributions:1 release, 1981 commits, 113 PRs in 6 years 7 months
Contributions summary:Mikkel implemented gradient-related experimentations, likely related to GAN training, including the development of gradient-based optimizations and analysis. Their work involved adding functionality for a gradient-based loss function (gradient penalty) and creating components for a modified GAN architecture. They also introduced a new, custom loss function and related metrics, which required integration with existing components and consideration of the original loss function.
pytorchapiuser-interfacedeep-learninggenerative-adversarial-network
HyperGAN/HyperGAN-tutorials

Jul 2019 - Aug 2019

Learn how to use hypergan in your games, apps and websites.
Contributions:24 commits, 2 PRs, 22 pushes in 8 days
gamegames
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Mikkel Garcia - Software Engineer at 255LABS