Summary
Mikkel T is a Machine Learning Engineer based in Copenhagen with 8 years of experience building computer vision and ML systems for both research and commercial AR applications. He holds a master's in IT & Cognition and specializes in PyTorch model architecture, synthetic 2D/3D dataset generation (including Blender pipelines), 3D data/feature engineering and lightweight models optimized for mobile/edge deployment. His work spans AR, 3D reconstruction, point clouds, object detection and 6-DOF pose estimation, and he has shipped end-to-end pipelines from web scraping and data augmentation to cloud training on GCP. Beyond applied engineering, he explores creative ML uses—examples include founding booksby.ai, a fully AI-generated bookstore—demonstrating a knack for experimental projects that bridge art and technical rigor.
8 years of coding experience
3 years of employment as a software developer
Kandidatgrad, IT & Cognition, Kandidatgrad, IT & Cognition at Københavns Universitet - University of Copenhagen
Roskilde University