Summary
Mikko Romppainen is a game technologies and AI lecturer with 11+ years of hands-on experience developing game engines, graphics systems and C++ software for mobile, embedded and simulation platforms. Based in Kajaani, Finland, he has taught and designed curricula across game programming, networked games, animation and AI since 2009 while also shipping production graphics and engine work at companies like Rightware and Elektrobit. His background blends practical engineering—chief SW designer on embedded radio projects and multi-platform engine development—with academic leadership, including a Master of Engineering with leadership studies. Known for translating advanced graphics and engine concepts into teachable modules, he also supports the game dev community through public content and a modest creator page. Colleagues describe him as a pragmatic problem-solver who bridges low-level performance engineering and pedagogy to cultivate the next generation of game developers.
11 years of coding experience
9 years of employment as a software developer
Master of Engineering, Leadership studies, Master of Engineering, Leadership studies at Kajaani University of Applied Sciences
Be, Sheet metal worker / Welder, Be, Sheet metal worker / Welder at Kajaani vocational school