Mikołaj Sielużycki

Staff Software Engineer at Dune

Pomeranian Voivodeship, Poland
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Summary

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Mikołaj Sielużycki is a Staff Software Engineer with seven years of professional experience and a longer track record in graphics and game-engine development dating back to Intel and Epic Games. He has progressed from low-level graphics work and Unreal Engine core programming to senior roles at game studios and fintech, then into distributed systems and database-focused engineering at ScyllaDB before taking a staff role at Dune. Comfortable across C++ and systems-level domains, he brings a blend of performance optimization, real-time systems experience, and production-grade backend engineering. Based in Pomeranian Voivodeship, Poland, he has a master's in computer science and a demonstrated ability to translate complex graphics and engine knowledge into scalable infrastructure and product-facing systems. An uncommon strength is his cross-domain fluency—from OpenGL drivers and CFD visualization to gameplay systems and large-scale data platforms—enabling pragmatic solutions that span hardware, engines, and services.
code7 years of coding experience
job15 years of employment as a software developer
bookMaster's degree, Computer Science, Master's degree, Computer Science at Poznan University of Technology
languagesEnglish
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Stackoverflow

Stats
11reputation
972reached
0answers
1question
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Github Skills (16)

scylla10
seastar10
cpp10
apache10
sql10
cassandra10
nosql10
database10
opcodes8
ethereum7
blockchain7
evm6
solidity6
virtual-machine6
ironpython6

Programming languages (2)

TypeScriptC++

Github contributions (5)

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mikolajsieluzycki/scylla

Oct 2021 - Jul 2022

NoSQL data store using the seastar framework, compatible with Apache Cassandra
Contributions:151 pushes, 68 branches, 6 tags in 9 months
nosqlseastarcassandrasqldata-store
Tests for Scylla Clusters
Contributions:6 pushes, 3 branches in 6 days
dataframesclusterstestingscyllaclustering
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Mikołaj Sielużycki - Staff Software Engineer at Dune