Mikołaj Sielużycki is a Staff Software Engineer with seven years of professional experience and a longer track record in graphics and game-engine development dating back to Intel and Epic Games. He has progressed from low-level graphics work and Unreal Engine core programming to senior roles at game studios and fintech, then into distributed systems and database-focused engineering at ScyllaDB before taking a staff role at Dune. Comfortable across C++ and systems-level domains, he brings a blend of performance optimization, real-time systems experience, and production-grade backend engineering. Based in Pomeranian Voivodeship, Poland, he has a master's in computer science and a demonstrated ability to translate complex graphics and engine knowledge into scalable infrastructure and product-facing systems. An uncommon strength is his cross-domain fluency—from OpenGL drivers and CFD visualization to gameplay systems and large-scale data platforms—enabling pragmatic solutions that span hardware, engines, and services.
7 years of coding experience
15 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Poznan University of Technology
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Mikołaj Sielużycki - Staff Software Engineer at Dune