Summary
Milan Koerner-safrata is a Vancouver-based freelance game developer with over a decade of experience crafting interactive experiences as a gameplay programmer, artist, and designer, specializing in Unity from concept through release. He founded SCRNPRNT and self-published titles including BOTA, Age Of, and the multiplayer Dustnet, all showcased at festivals across North America and Europe. His background spans studio work at Tender Claws and the National Film Board of Canada, plus teaching at NYU, blending prototyping, lookdev, and interactive storytelling. Comfortable building both experimental metaverse/browser multiplayer projects and polished game systems, he brings an artist’s eye (RISD) and literary sensibility (Brown) to technical design decisions. Known for shipping creative, community-driven multiplayer experiences, he’s currently evolving Stellations and interactive music-video projects that bridge gameplay and live media.
10 years of coding experience
2 years of employment as a software developer
Master of Fine Arts - MFA, Game and Interactive Media Design, Master of Fine Arts - MFA, Game and Interactive Media Design at New York University
Bachelor of Arts (B.A.), Literary Arts, Bachelor of Arts (B.A.), Literary Arts at Brown University
Bachelor of Fine Arts (B.F.A.), Painting, Bachelor of Fine Arts (B.F.A.), Painting at Rhode Island School of Design