Milan Singh is a graphics-focused programmer with nine years of experience building and optimizing real-time rendering systems across PC and consoles. He has shipped work at Blizzard (Diablo IV) and contributed to finishing Gears 5 at Microsoft, blending C++/C# engine work with HLSL shader and GPU performance tuning. His background spans research and experimentation — from Ubisoft’s La Forge and NVIDIA AR/VR demos to academic experiment tooling at McGill — which gives him a strong foundation in both cutting-edge rendering techniques and practical engine integration. Currently at Unknown Worlds Entertainment, he continues to tackle cross-platform performance, visual correctness, and system-level optimizations, while remaining a generalist who enjoys implementing frameworks atop low-level APIs like DirectX 12.
9 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at McGill University
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Milan Singh - Programmer at Unknown Worlds Entertainment