Milan Singh

Programmer at Unknown Worlds Entertainment

Old Toronto, Ontario, Canada
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Summary

👤
Senior
🎓
Top School
Milan Singh is a graphics-focused programmer with nine years of experience building and optimizing real-time rendering systems across PC and consoles. He has shipped work at Blizzard (Diablo IV) and contributed to finishing Gears 5 at Microsoft, blending C++/C# engine work with HLSL shader and GPU performance tuning. His background spans research and experimentation — from Ubisoft’s La Forge and NVIDIA AR/VR demos to academic experiment tooling at McGill — which gives him a strong foundation in both cutting-edge rendering techniques and practical engine integration. Currently at Unknown Worlds Entertainment, he continues to tackle cross-platform performance, visual correctness, and system-level optimizations, while remaining a generalist who enjoys implementing frameworks atop low-level APIs like DirectX 12.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at McGill University
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Github Skills (5)

steamvr8
sdk7
openvr7
hardware6
virtual-reality4

Programming languages (1)

C++

Github contributions (5)

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MilanPremRoweSingh/Sticky

Jan 2019 - Jun 2019

Contributions:68 pushes, 2 branches in 5 months
Milanobuns/3DEngine

Mar 2017 - Apr 2017

Contributions:21 pushes, 7 branches in 3 days
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Milan Singh - Programmer at Unknown Worlds Entertainment