Miles Brandt

Multiple Roles at DigiPen Institute of Technology

Redmond, Washington, United States
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Summary

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Rockstar
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Top School
Miles Brandt is a game designer and systems-focused developer with six years of multidisciplinary experience spanning level design, systems, narrative, and quality assurance. Based in Redmond, he pairs hands-on Unreal Engine design and map editing with backend contributions to high-profile open-source projects like /tg/station, where he refactored access controls and balanced gameplay systems. His background includes teaching assistant roles at DigiPen, operational leadership at Amazon, and process improvement at Boeing—demonstrating an unusual blend of creative design sensibility and industrial-scale operational rigor. Miles excels at standardizing workflows and tooling (regex/variable editors and access standards) to raise level quality and shipping reliability. He’s comfortable moving between prototyping, automated testing, and player-facing systems to deliver polished, balanced experiences.
code6 years of coding experience
job6 years of employment as a software developer
bookBachelor's degree Game and Interactive Media Design, Bachelor's degree Game and Interactive Media Design at DigiPen Institute of Technology
bookNo Degree Sales and Marketing, No Degree Sales and Marketing at Jackson Area Career Center
bookHS Diploma, HS Diploma at Vandercook Lake High School
bookBachelor of Science - BS Business Administration, Bachelor of Science - BS Business Administration at Kettering University
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Github Skills (8)

ss10
mechanics10
station10
gstat10
gameplay10
dm10
map-editor10
beyond-compare9

Programming languages (2)

GoDM

Github contributions (5)

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tgstation/tgstation

Apr 2020 - Jun 2022

The /tg/station branch of SS13.
Role in this project:
userBackend Developer & Map Editor
Contributions:44 reviews, 114 commits, 130 PRs in 2 years 2 months
Contributions summary:Miles primarily contributes to the game's mechanics by modifying code related to weapons, shuttles, areas, and access controls. Their work involves adjusting weapon properties such as weight, and creating new shuttle options. They also standardized area paths and access controls within the game. These efforts demonstrate a focus on balancing gameplay and improving map design.
gametilesetrpgdm2d-game
Son-of-Space/tgstation

Apr 2020 - Aug 2022

the /tg/station branch of SS13
Contributions:519 pushes, 239 branches in 2 years 4 months
stationss13
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Miles Brandt - Multiple Roles at DigiPen Institute of Technology