Summary
Miles Lacey is a senior graphics engineer with 13 years of experience specializing in high-performance, low-level optimizations across consoles, mobile and desktop platforms. He brings deep expertise in C/C++, SIMD (SSE/AVX/ARM Neon), and graphics APIs (OpenGL, GLES, Metal) and has driven performance and portability projects at studios including The Coalition, EA SPORTS, Walt Disney Animation, and IMVU. His work ranges from optimizing runtime cascaded shadows and texture compositing for Gen4/Gen5 consoles to AVX2 vertex compression that reduced mesh memory by ~20% for real-time tools. Comfortable across Linux, Windows, macOS, iOS and Android, he pairs hands-on profiling (Intel VTune, AMD μprof) with tooling and scripting to unblock artists and large teams. Notably, he has migrated legacy rendering stacks to modern APIs and introduced asynchronous Lua bindings and shared libraries to streamline content pipelines at scale.
13 years of coding experience
9 years of employment as a software developer
Bachelor of Arts - BA Mathematics and Computer Science, Bachelor of Arts - BA Mathematics and Computer Science at Thomas Edison State University
Mathematics and Computer Science, Mathematics and Computer Science at Saint Mary's College of California