Summary
Miller Tinkerhess is a seasoned software engineer with 15 years of experience and a decade focused on games and immersive experiences, currently building AR experiences at Meta. He has led small full‑stack teams and served as tech lead across titles at Riot, Snap, Oculus, and Halo, blending gameplay engineering, networked multiplayer, VR, animation, and AI. Comfortable across Unity, Unreal, proprietary AAA engines, and languages from C# and C++ to Python and Lua, he ships both large collaborative projects and solo-developed games—having released a procedurally generated 3D action roguelite on Steam. Miller’s background in jazz trumpet and ongoing music practice inform a creative, systems-oriented approach to design and iteration that surfaces in frequent game jam work and persistent side projects.
15 years of coding experience
12 years of employment as a software developer
Master's Computer Science Artificial Intelligence, Master's Computer Science Artificial Intelligence at University of Michigan
Bachelor of Music Jazz Trumpet Performance, Bachelor of Music Jazz Trumpet Performance at Oberlin College