Miller Tinkerhess

Software Engineer, AR Experiences at Meta

Princeton, New Jersey, United States
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Summary

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Senior
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Top School
Miller Tinkerhess is a seasoned software engineer with 15 years of experience and a decade focused on games and immersive experiences, currently building AR experiences at Meta. He has led small full‑stack teams and served as tech lead across titles at Riot, Snap, Oculus, and Halo, blending gameplay engineering, networked multiplayer, VR, animation, and AI. Comfortable across Unity, Unreal, proprietary AAA engines, and languages from C# and C++ to Python and Lua, he ships both large collaborative projects and solo-developed games—having released a procedurally generated 3D action roguelite on Steam. Miller’s background in jazz trumpet and ongoing music practice inform a creative, systems-oriented approach to design and iteration that surfaces in frequent game jam work and persistent side projects.
code15 years of coding experience
job12 years of employment as a software developer
bookMaster's Computer Science Artificial Intelligence, Master's Computer Science Artificial Intelligence at University of Michigan
bookBachelor of Music Jazz Trumpet Performance, Bachelor of Music Jazz Trumpet Performance at Oberlin College
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Github Skills (2)

intelligent6
architecture4

Programming languages (1)

C++

Github contributions (5)

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voigtjr/soarrobot

Jan 2011 - Sep 2011

Contributions:43 commits in 7 months
mtinkerhess/Groovebox

Jan 2021 - Jan 2021

Contributions:9 pushes, 1 branch in 1 day
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Miller Tinkerhess - Software Engineer, AR Experiences at Meta