Milo Rue is a technical game designer and software engineer with eight years of experience building gameplay systems, creator tools, and backend infrastructure across gaming and creator economies. Currently a Technical Game Designer on Riot's Teamfight Tactics, he blends hands-on coding with game design sensibilities to ship features that scale for live service audiences. Prior roles include engineering work for Twitch/CurseForge, Solana tooling at Holaplex, and embedded systems and simulation tooling for defense customers, showcasing a wide language and platform fluency from embedded Python/Node.js to web and game stacks. He holds a BA in Mathematics and Computer Science from Ithaca College and brings practical leadership from real-world team and field experience—whether coordinating multi-day expeditions as a camp counselor or running high-pressure operations for testing deployments. Notably, Milo pairs a designer’s intuition with an engineer’s pragmatism, often prototyping gameplay and tooling in parallel to accelerate iteration.
8 years of coding experience
5 years of employment as a software developer
High School Diploma, Grades: 9-12, High School Diploma, Grades: 9-12 at Broadneck High School
Bachelor of Arts - BA, Mathematics and Computer Science, Graduated, Bachelor of Arts - BA, Mathematics and Computer Science, Graduated at Ithaca College
Contributions:33 pushes, 2 branches in 2 years 1 month
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