Milo Rue

Technical Game Designer II at Riot Games

Los Angeles Metropolitan Area United States
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Summary

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Senior
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Top School
Milo Rue is a technical game designer and software engineer with eight years of experience building gameplay systems, creator tools, and backend infrastructure across gaming and creator economies. Currently a Technical Game Designer on Riot's Teamfight Tactics, he blends hands-on coding with game design sensibilities to ship features that scale for live service audiences. Prior roles include engineering work for Twitch/CurseForge, Solana tooling at Holaplex, and embedded systems and simulation tooling for defense customers, showcasing a wide language and platform fluency from embedded Python/Node.js to web and game stacks. He holds a BA in Mathematics and Computer Science from Ithaca College and brings practical leadership from real-world team and field experience—whether coordinating multi-day expeditions as a camp counselor or running high-pressure operations for testing deployments. Notably, Milo pairs a designer’s intuition with an engineer’s pragmatism, often prototyping gameplay and tooling in parallel to accelerate iteration.
code8 years of coding experience
job5 years of employment as a software developer
bookHigh School Diploma, Grades: 9-12, High School Diploma, Grades: 9-12 at Broadneck High School
bookBachelor of Arts - BA, Mathematics and Computer Science, Graduated, Bachelor of Arts - BA, Mathematics and Computer Science, Graduated at Ithaca College
languagesEnglish, Spanish
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Github Skills (45)

token-list10
nextjs10
solana10
react10
stat9
graphql-js8
graphql8
database8
mongodb8
sql-server8
nodejs8
query-builder8
postgresql7
mariadb7
mysql7

Programming languages (7)

TypeScriptJavaRustJavaScriptGoHTMLPython

Github contributions (5)

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Dungeons and Dragons Campaign and Stat Manager
Contributions:92 commits, 17 PRs, 87 pushes in 2 months
dragonsdungeons-and-dragonsdungeonsstat
milorue/mtgjson-graphql-v2

Dec 2020 - Jan 2023

Contributions:33 pushes, 2 branches in 2 years 1 month
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