Milos Tosic is a senior software engineer with 13 years of experience specializing in C/C++, software architecture, computer graphics, optimization, build systems and console cross-platform development, primarily in the games industry. He has contributed to high-profile titles including Assassin's Creed Origins, Trials Rising/Fusion, The Crew 2, Skull & Bones and KillZone 3, bringing performance-focused engineering to complex real-time projects. As the author and active maintainer of MTuner, a cross-platform C/C++ memory profiler used on consoles and mobile, he combines hands-on tooling expertise with practical experience diagnosing memory and performance issues. Based in Shanghai and trained at the University of Belgrade, he excels at automation and build systems that scale for multi-platform game development. An under-the-radar strength is his backend and performance work on MTuner—adding robust Qt-based error handling and capture cleanup that improve stability for large codebases.
13 years of coding experience
BSc, Computer Science, BSc, Computer Science at University of Belgrade
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
Role in this project:
Back-end Developer & Performance Engineer
Contributions:64 releases, 1 review, 242 commits in 5 years 1 month
Contributions summary:Milos primarily focused on improving the performance and functionality of the memory profiler. They implemented a Qt-based error handler, indicating a shift towards a more robust and user-friendly error handling system. Furthermore, the user made capture class cleanup contributions, refining the memory analysis process. The changes indicate a focus on improving the stability, and efficiency of the MTuner application, likely for use with a variety of C/C++ projects.
Contributions:176 commits, 282 pushes, 1 branch in 5 years 1 month
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